S
Secondary_Primary
Guest
Question! I'm trying to figure out how to make a platformer with gravity towards planet like objects. I've found examples to help (such as this mario example, its NOT MINE, all credit to this awesome guy who made it http://gmc.yoyogames.com/index.php?showtopic=351438)
I would like, however, to create an example of something along these lines, but where the camera instantly rotates with the player sprite, so it always looks like the player sprite is facing up. In this example I've shown, there is a delay, and the only other two examples don't rotate the camera. Trying to increase the camera rotation speed in the create or step actions of the Player object cause, on large scale planets, a lot of glitching about. Any suggestions on what to do? Hope I explained my problem well. Thanks!
I would like, however, to create an example of something along these lines, but where the camera instantly rotates with the player sprite, so it always looks like the player sprite is facing up. In this example I've shown, there is a delay, and the only other two examples don't rotate the camera. Trying to increase the camera rotation speed in the create or step actions of the Player object cause, on large scale planets, a lot of glitching about. Any suggestions on what to do? Hope I explained my problem well. Thanks!