Legacy GM Place Meeting slowing game based on distance

C

Cblurban

Guest
Hi,
I'm having trouble optimizing my game's instance_place collision checks on mobile devices because it appears that the amount of processor power required is distance based and increases unreasonably high despite my every effort to optimize. I understand that it is checking the collision on every pixel of the object with precise masks, but does anyone know of any ways I could speed these up?

Below is an example of the problem:

Thanks,
Cameron Urban
 
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