I've been having an issue for a bit now in which the pixels making up my game warp and distort as the camera moves, never settling into their properly square selves. Pictured here as evidence: https://imgur.com/a/n3mcn The issue should be noticeable in the characters bloated eye or when comparing the usually visually the same trees. I'm not sure if this is considered screen tearing, but checking "use synchronization to avoid tearing" hasn't changed anything. My cameras are set to as 544x306 to match my 16:9 monitor resolution as well, so I don't think it's just a matter of the resolution being off. Searching the web hasn't been able to help me, and at this point I'm hoping to just bounce around ideas until something sticks.