RequiemStud
Member
For context, I'm new to video game development as a whole. I've watched many videos and tutorials on how to develop a Top-Down Rogue-Like game using DnD. But I came across an issue I just can't fix.
How to properly render my sprites from characters to tile-sets.
I do know the following rules for preparing a room in that I must properly adjust the room and camera’s width and height to fill all my assets. I assume that the Viewport Properties size must be adjusted to be larger than room in order to get a better resolution. But no matter how big the size is I just can’t get rid of the pixel’s blurriness when booting up the game. Using a normal square I made in the GMS2 program when work fine however.
I’m working with 16 by 16 pixel resolution and my room size is 320 by 240. The Camera Proportions are the same size as the room. I currently have my Viewport Properties at 3 times the size of my room at 960 by 720. I’m at a loss here and would appreciate any help from the community.
How to properly render my sprites from characters to tile-sets.
I do know the following rules for preparing a room in that I must properly adjust the room and camera’s width and height to fill all my assets. I assume that the Viewport Properties size must be adjusted to be larger than room in order to get a better resolution. But no matter how big the size is I just can’t get rid of the pixel’s blurriness when booting up the game. Using a normal square I made in the GMS2 program when work fine however.
I’m working with 16 by 16 pixel resolution and my room size is 320 by 240. The Camera Proportions are the same size as the room. I currently have my Viewport Properties at 3 times the size of my room at 960 by 720. I’m at a loss here and would appreciate any help from the community.