Like discussing why one music genre is better than another.
Matter of agreed upon perspective, and it sells.
What is interesting to me is why a person chooses one genre of music over another at some point in their life, perhaps later they add more..
Or why people prefer a particular brand of car.
Say you're at Musica or some store that sells CDs, the store categorizes and stuff like that.
Tim goes to the rock section and finds something that feels familiar
Steven is just buying a gift.
Marco took a recommendation and purchased a particular CD
Sarah browsed through a variety of sections and took out a few CDs based on the cover images, she only took one because the song titles on the back seem cool
Ted the alien heard a song before, had deep meaning to him, he went and bought the cd because of 3 minutes of pleasure. He might never listen to the rest of the content or know about genres and so on.
As a consumer we consume for a variety of reasons.. that lead us to our purchase.
As (Creators)musicians, if you have control over how your CD visually comes out, you'd try to have your CDs cover look like it belongs in the correct genre I suppose.
As indie devs that choose pixel art, here's the point ..past experiences have brought us to use Pixel art.
There's nothing linear about human decisions unless it's under script that the plural of human follows.
I for one have never tried vector art, haven't had the opportunity(and If I have, some experience had caused me to skip), haven't taken the opportunity to learn it either.
I am curious about 3D art, I've dabbled but.
When I work on an new game it's how I imagine the game, it's the thought processes I go through, as an individual without a Game design document and perfect plan as a team might have, I don't consider everything, perhaps with a new game I just imagined 2D pixel, with a certain camera perspective, it didn't even pass internal narration as to which form of art this game will be in. As it would when working on another game in another time.
Why is pixel art an option, possibly engraved in mind ? because it comes with the package of being here, using GMS. Had I taken a different path, then maybe I'd be using Vector art, or what not.
How did it become an option ? No bad experience with pixel art games, it's aesthetically pleasing because I appreciate the work that goes into choosing the correct hue, saturation and contract from millions of colors, placing that down into a dot, then finding how the next dot will validate the previous dot, and how they and those to come will portray the artists vision on screen of an object, a scene, an action, effect, in a manner that the general population from a variety of paths can perceive, that this table I drew is in fact a great representation of one found in the 1800s in a specific area during a specific time, and that the light reflecting onto it, and the shadows cast, put it into the scene.
Suppose as long as we continue to validate pixel art, it will continue to be a form of art that's continuously used in video games and other manners that will be appreciated by others.
Thanks for the thread, had fun writing this. xD now im hungry