BQubed
Member
I feel like I'm abusing this forum with questions, but I assure you that I do look through tutorials and the manual before I do. I'm having a problem that makes absolutely no sense to me whatsoever and I have pictures to prove it:
Take a look at the player character in my game-in-progress, specifically the eyes. It looks as if I set the wrong aspect ratio, but it's set at 16:9 (640x360) and my monitor is also 16:9. The odd thing is that it seems that only SOME sprites in my game have this issue while others don't. Before, I had a small table that had one leg that looked as if it had a different pixel density than the other one.
Camera Properties, Viewport Properties AND Room Settings are all set to 640x360. Perhaps I set something wrong? I really thought this kind of simple problem was behind me, but the real stumper is that it's not ALL pixel art, it's some.
Take a look at the player character in my game-in-progress, specifically the eyes. It looks as if I set the wrong aspect ratio, but it's set at 16:9 (640x360) and my monitor is also 16:9. The odd thing is that it seems that only SOME sprites in my game have this issue while others don't. Before, I had a small table that had one leg that looked as if it had a different pixel density than the other one.
Camera Properties, Viewport Properties AND Room Settings are all set to 640x360. Perhaps I set something wrong? I really thought this kind of simple problem was behind me, but the real stumper is that it's not ALL pixel art, it's some.