@Siolfor the Jackal -- thanks for trying it out! Seems like the GM physics do a good job at keeping things random in that regard. Probably because the physics masks of the ball and the pins are circular, I'm guessing.
@Toque -- lol @ cult classic! Wouldn't that be a hoot! Those are some excellent suggestions. I really like the 'slo-mo' and 'multi-ball' ideas.
I had thought of the bump mechanic while making the game, actually. Almost implemented it, but it required too much user input that I didn't have time to code for the jam. I noticed while testing that every once in a while the ball could stop and actually balance on a pin or the top of one of the score dividing walls. I had to add a tiny, random "push" to the ball if it's motion stopped without being in a scoring pocket. The "push" is supposed to be a physics force that could come from either the right or the left of the ball, but seems to always come from the left after subsequent observations. It doesn't happen very often, so without building a test level just for this purpose, my conclusions are just good guesses at best.
We'll see where this game goes, but it won't be going anywhere anytime soon. (In fact, the more I think about it, the more I want to turn it into more of a pinball game.)