I'm coming from Construct 3, where the idea of picking and grouping instances is fairly common. I'm trying to work out if GMS2 has something similar, but from the tutorials and documents I've read, I don't see anything other than manual solutions.
So the idea is fairly simple, say I had a tank body and a turret. Each tank has one turret. When you 'pick' the tank, you automatically 'pick' the turret, so in C3 you do something like..
Pick tank..... (by position / order / whatever)
Rotate turret.
You don't have to find / pick the turret because it's picked when the tank is picked.
If there's no built-in option like this, then I assume what I'd do is to create one of each and do something like, in the creation of the tank, store the ID of a turret. But even then, I'm not sure how I link the two together, i.e, even when I'm working with the tank body, I can get the ID of the turret, but how do I work with that turret, just from it's ID?
I'm clearly in the C3 flow and I need to adjust my thinking to the new style.
So the idea is fairly simple, say I had a tank body and a turret. Each tank has one turret. When you 'pick' the tank, you automatically 'pick' the turret, so in C3 you do something like..
Pick tank..... (by position / order / whatever)
Rotate turret.
You don't have to find / pick the turret because it's picked when the tank is picked.
If there's no built-in option like this, then I assume what I'd do is to create one of each and do something like, in the creation of the tank, store the ID of a turret. But even then, I'm not sure how I link the two together, i.e, even when I'm working with the tank body, I can get the ID of the turret, but how do I work with that turret, just from it's ID?
I'm clearly in the C3 flow and I need to adjust my thinking to the new style.