P
Pain9971
Guest
Hello guys,
I've got trouble with the physics_test_overlap function. I use the room physics. Recently I have used the place_meeting method but it's only for the image mask.
I want to use only physics functions so my game is calculated correctly.
But now my problem.
When I am using the physics_test_overlap like the place meeting method:
if(physics_test_overlap(phy_position_x+1,phy_position_y,phy_rotation,obj_test0)//phy_position_x and x
{
_col = "r";
}
the object get stuck because _col will be always "r"....
f(place_meeting(x+1,y,obj_test0)
{
_col = "r";
}
place meeting is working fine
Any suggestions guys?
Sincerely
Pain
I've got trouble with the physics_test_overlap function. I use the room physics. Recently I have used the place_meeting method but it's only for the image mask.
I want to use only physics functions so my game is calculated correctly.
But now my problem.
When I am using the physics_test_overlap like the place meeting method:
if(physics_test_overlap(phy_position_x+1,phy_position_y,phy_rotation,obj_test0)//phy_position_x and x
{
_col = "r";
}
the object get stuck because _col will be always "r"....
f(place_meeting(x+1,y,obj_test0)
{
_col = "r";
}
place meeting is working fine
Any suggestions guys?
Sincerely
Pain
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