K
KriLL
Guest
Hi guys,
I have noticed a possible strange bug. I have made a physics (gravity 45.0) world (1920x1080 @ 60 fps) put a few boxes in it (64x64 pixels) and set the physics awake variable to false (asleep) for the boxes.
What I have noticed is that if the boxes are 1 to 4 pixels away from each other (even though they are not touching) they will interact and fall to the ground at room start. If they are 5+ pixels away from each other then they will not interact at room start due to them being asleep.
Anyone know why they are doing this? If they were touching I would expect them to interact but not if their collision masks are 1 to 4 pixels away?
Thanks
I have noticed a possible strange bug. I have made a physics (gravity 45.0) world (1920x1080 @ 60 fps) put a few boxes in it (64x64 pixels) and set the physics awake variable to false (asleep) for the boxes.
What I have noticed is that if the boxes are 1 to 4 pixels away from each other (even though they are not touching) they will interact and fall to the ground at room start. If they are 5+ pixels away from each other then they will not interact at room start due to them being asleep.
Anyone know why they are doing this? If they were touching I would expect them to interact but not if their collision masks are 1 to 4 pixels away?
Thanks