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i am changing the phy_rotation by +=3You must be changing angle of the object directly (phy_rotation) instead of changing it's angular velocity (phy_angular_velocity).
Describe what you are trying to do, and what the problem is. Verbally. (The animation isn't as useful, because I can't tell whether there are physics issues, or animation artifacts.)Can someone tell me why the physics are so weird and how i can fix it?
i want the Ball to fly away. In the Animation you can see that the ball is kinda stuck.Describe what you are trying to do, and what the problem is. Verbally. (The animation isn't as useful, because I can't tell whether there are physics issues, or animation artifacts.)
As I have said, that is not how the issue should be approached.i am changing the phy_rotation by +=3
Thank you very much it workedAs I have said, that is not how the issue should be approached.
Changing phy_rotation directly "snaps" the object to new rotation. It does not "gradually" rotate, does not have angular velocity this way, and thus can "miss" objects or cause them to behave unexpectedly (as it suddenly starts overlapping them).
Should be doing something like phy_angular_velocity = 3 * room_speed;