T
TrevHan
Guest
Hi All,
I have tried everything and not getting this right and so need to ask the GameMaker experts for help. I have a player instance that is in a physics world but wont fall down after reaching the edge. Player only falls after an additional step.
I have tried so many different things be it place_meeting with parameters such as bbox_left and bbox_right.
I think my problem is a combination of 2 things:
1). I am working in a physics world
2). I am trying to do it with the built in collision functionality.
My question really is... how can I make it that if place_meeting below my player is not the ground that the player will fall in a physics world?
For the life of me I can figure this out at all :-( would really appreciate any help.
I have tried everything and not getting this right and so need to ask the GameMaker experts for help. I have a player instance that is in a physics world but wont fall down after reaching the edge. Player only falls after an additional step.
I have tried so many different things be it place_meeting with parameters such as bbox_left and bbox_right.
I think my problem is a combination of 2 things:
1). I am working in a physics world
2). I am trying to do it with the built in collision functionality.
My question really is... how can I make it that if place_meeting below my player is not the ground that the player will fall in a physics world?
For the life of me I can figure this out at all :-( would really appreciate any help.
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