I'm working on a platformer that makes use of GM's integrated physics. Despite my lack of experience with physics, I'm really happy with the result.
While most of the movement works really well, whenever the player is ontop of another physics object without unlimited mass, everything's a little glitchy. When I jump ontop of boxes sometimes the player just goes crazy and flies all over the place, so do the boxes from time to time. But even just moving on the boxes makes the player spaz out etc... Most of the time it's fine, but it just doesn't feel good.
Btw, the player is moved from left to right using it's phy_position_x variable, it only jumps / falls using an impulse and gravity.
As I'm really new to GM physics I still have hope that I'm missing something or doing something essential wrong, and it's not my whole movement system that's bad. Again, apart from interacting with moving objects the whole game is really smooth.
EDIT: The player seems to be glitchy even when just touching other physics entities, it doesn't have to be ontop, however movement is required.
While most of the movement works really well, whenever the player is ontop of another physics object without unlimited mass, everything's a little glitchy. When I jump ontop of boxes sometimes the player just goes crazy and flies all over the place, so do the boxes from time to time. But even just moving on the boxes makes the player spaz out etc... Most of the time it's fine, but it just doesn't feel good.
Btw, the player is moved from left to right using it's phy_position_x variable, it only jumps / falls using an impulse and gravity.
As I'm really new to GM physics I still have hope that I'm missing something or doing something essential wrong, and it's not my whole movement system that's bad. Again, apart from interacting with moving objects the whole game is really smooth.
EDIT: The player seems to be glitchy even when just touching other physics entities, it doesn't have to be ontop, however movement is required.