Mool
Member
Hello guys,
currently I develop a new update for my game. The so called "mob update". (implementing physics characters with special abilitys, that fight against each other in a physics based world)
All works fine, but I still feel not satisfied, since the movement / pathfinding isnt good.
At the moment I just check where the next enemy is and move the mob into that direction, if there is a obstacle he try´s to jump. Thats all.
I want a better pathfinding, which works for a physics based world. The performance is VERY important, since this game runs on Phones.
I am looking for ideas how I could solve this.
Thanks
currently I develop a new update for my game. The so called "mob update". (implementing physics characters with special abilitys, that fight against each other in a physics based world)
All works fine, but I still feel not satisfied, since the movement / pathfinding isnt good.
At the moment I just check where the next enemy is and move the mob into that direction, if there is a obstacle he try´s to jump. Thats all.
I want a better pathfinding, which works for a physics based world. The performance is VERY important, since this game runs on Phones.
I am looking for ideas how I could solve this.
Thanks