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physics particle group collision event

Discussion in 'Programming' started by PieBaron, Sep 25, 2016.

  1. PieBaron

    PieBaron Member

    Joined:
    Sep 13, 2016
    Posts:
    15
    Hello,

    I've made a physics particle group which works great, and its colliding with the rest of the physics objects in my room.

    I would like to make it so when one of my "projectile" physics objects collide with the particle group, the projectile is destroyed.

    I tried assigning a name to the particle group on creation, like this:

    pPgrp = physics_particle_group_begin(flag, phy_particle_group_flag_solid, 576, 192, 0,0,0,0,c_white,1,1,1);

    then in the projectile step event I put in the code

    if place_meeting(x,y, argument0) instance_destroy();

    but I get the error:
    Variable obj_destroyer.pPgrp(100079, -2147483648) not set before reading it.

    I guess I can't do that because pPgrp isnt exactly an object?
    If the collisions are happening anyway, there must be a way to access those events?
     

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