C chimera28 Guest Aug 8, 2016 #1 Currently developing platformer game, didnt want the actor objects affected by angular force. Is there any way to set angular damping to infinite?
Currently developing platformer game, didnt want the actor objects affected by angular force. Is there any way to set angular damping to infinite?
flyingsaucerinvasion Member Aug 8, 2016 #2 I'm assuming you are using box2d physics. look here: http://docs.yoyogames.com/source/da...ics/physics variables/phy_fixed_rotation.html
I'm assuming you are using box2d physics. look here: http://docs.yoyogames.com/source/da...ics/physics variables/phy_fixed_rotation.html
C chimera28 Guest Aug 8, 2016 #3 flyingsaucerinvasion said: I'm assuming you are using box2d physics. look here: http://docs.yoyogames.com/source/dadiospice/002_reference/physics/physics variables/phy_fixed_rotation.html Click to expand... Thanks. I Should have took more time browsing through references.
flyingsaucerinvasion said: I'm assuming you are using box2d physics. look here: http://docs.yoyogames.com/source/dadiospice/002_reference/physics/physics variables/phy_fixed_rotation.html Click to expand... Thanks. I Should have took more time browsing through references.