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GML Visual Physics help

K

KalebE

Guest
Hi, I am developing a physics based platformer game, and I am trying to make a circular object rotate using torque but it always falls due to gravity or the collision from the other objects. I'm trying to make a conveyor belt and every time I attempt to place the belt on the circle that is rotating it falls. Is there anyway to prevent it from falling? Thanks
 
A

Alex_Beach

Guest
Set density to 0 if you want objects to not be affected by gravity
 
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