sercan
Member
Hi,
I have an object that jumps with mouse click. I want to use physics world to do this. when the object is on the ground with applying impulse it is ok, it works. But I want to jump again when the object is still on the air. The problem is the second jumping level is not same as the first. Because the forces on the object are different from the initial values. Sometimes it jumps higher and some times it is like a brake. Physically this is normal. But want the object to jump same with every click.
For example what if i want to make flappy bird using physics? İ know physics is not required for it but i need to know.
Thanks
I have an object that jumps with mouse click. I want to use physics world to do this. when the object is on the ground with applying impulse it is ok, it works. But I want to jump again when the object is still on the air. The problem is the second jumping level is not same as the first. Because the forces on the object are different from the initial values. Sometimes it jumps higher and some times it is like a brake. Physically this is normal. But want the object to jump same with every click.
For example what if i want to make flappy bird using physics? İ know physics is not required for it but i need to know.
Thanks