B
booksmaster
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Hi all! I'm building the turnbased mulpiplayer clicker game. It uses physics. The problem is that objects behave a little defferent on every client device. The difference is a very small but the problem that it is being accumulated with every turn resulting in compleately different look on every device in the end of game session. The world is sleeping between turns. The only params that are passed between devices are x and y where the user tapped(both integer). After every turn the game is waiting for every phys object to settle and sleep and then lets the other player to make his move. The manual says that physics are consistent between devices of the same platform but its not. Can anyone give any advice on that?
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