Zeth_Aran
Member
I've been working with the GM2 Physics engine a little bit to try and see how it all works. I have a test project I've been working on for it. Every tutorial I find is too old or not being actively discussed so I'm hoping someone can point me in the right direction. Here are screenshots of the obj_box, obj_block (which is supposed to function like a wall or floor.) and its parent par_block. My issue is that any time obj_box is on top of obj_block or itself, it will begin to shake and jiggles the entire structure. Is there anyway to make this stop? Or is this a current bug in the physics engine?
Room Physics settings
Enable Physics is checked.
Gravity X : 0
Gravity y : 80
Pixels to Meters : 0.1
Room Physics settings
Enable Physics is checked.
Gravity X : 0
Gravity y : 80
Pixels to Meters : 0.1
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