Alpha Petal To The Metal (Demo)

Discussion in 'Work in Progress' started by Plisken, Jan 27, 2019.

  1. Plisken

    Plisken Member

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    A platform game about a girl fighting robots.
    I have plans to make the story a bit darker then the game probably appears.








    Demo is finally out!

    So after roughly 8 months of me working on and off with this game, I'm finally ready to release a playable demo!

    Release Trailer:


    Itch.io page:
    https://plisken.itch.io/petal-to-the-metal

    please read the manual before playing the game. there are a few tips in there you might not know otherwise.


    (original post)
    This is a game I've been working on for a while now. I just want some feedback on what I've worked on so far. Here's a short video of the game: there are several things missing like sound effects, enemies, and certain graphical things, however it should be enough to demonstrate what I'm trying to accomplish in terms of gameplay.

    (dated link)

    everything you see and hear was created completely by me, with the exception of the grass tiles which were made by Eduardo Sousa(megaoy).
     

    Attached Files:

    Last edited: Jun 16, 2019
    pixeltroid, Ladi_Pix3l, Edwin and 3 others like this.
  2. gamedev4life

    gamedev4life Member

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    i like the wall jump sprite
     
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  3. Better Nature

    Better Nature Member

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    This looks like a lot of fun. I really like the high energy music. The controls seem responsive and well implemented (though I'd have to try them to really know). I like the main character design and animations. It would be helpful if you gave us some details on what the game is about, what features you are planning, why it's going to be awesome, etc. I like what I see in the video, but I don't have any broader context to what I'm watching.

    Keep up the good work. I'm looking forward to seeing more.
     
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  4. Red Phantom

    Red Phantom Member

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    Wow wonderful imagery! I really love the mountains in the background. Direct message me when you release a demo and I'll play it.
     
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  5. Ladi_Pix3l

    Ladi_Pix3l Member

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    Me. . .want. . . play.. . . now . . .test. . . .out?
     
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  6. Plisken

    Plisken Member

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    So I know it's been a while since I've posted here, but I can assure I'm still slowly working on this. (it's not something I work on every day, just when i'm in the mood) .I've mainly been working on music, tweaking controls and working out little bugs here and there,I think I'm just about ready to release the beta stage. i'd say within the next couple of weeks the game should be out. In the mean time here's some music i've produced for the game: (the main menu won't be in the beta build)


     
  7. SilentxxBunny

    SilentxxBunny Epsilon

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    I haven't played this yet (obviously) but the video definitely got my attention. It seems to have the perfect amount of juiciness, and looks like it would be fun to play (even though I know absolutely nothing about the story.) In other words, you've nailed the graphics. Keep up the great work!
     
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  8. pixeltroid

    pixeltroid Member

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    looks excellent OP!
     
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  9. Toque

    Toque Member

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    Love the title. Music is ok.
    I would desaturate the background mountains. Maybe the trees a little too.



    Thinking flower petals I was expecting more colour.

    Player is nice. Animations are good.

    Looks like a good game. Nice.
     
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  10. Plisken

    Plisken Member

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    Demo is finally out!

    So after roughly 8 months of me working on and off with this game, I'm finally ready to release a playable demo!

    Release Trailer:


    Itch.io page:
    https://plisken.itch.io/petal-to-the-metal

    please read the manual before playing the game. there are a few tips in there you might not know otherwise.
     
  11. Yrbiax

    Yrbiax Member

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    Hey, i tried your demo.

    I liked retro feel of it. :)
    It took me while to get used to wall jumping. It seemed to take some time to enter sliding mode.
    I think "W" as alternative jump button would be nice. Also doing slide attack d+s+e felt weird, i think attack button could be somewhere else.
     
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  12. Plisken

    Plisken Member

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    I'll add some alternative buttons for attacking and jumping. Don't wanna use the W key as there might be things I add in the future that would use that (like looking upward or climbing a ladder)

    what exactly do you mean with problems wall jumping? are you referring to trying to wall jump again while the spinning animation is playing?
     
  13. Yrbiax

    Yrbiax Member

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    There isnt necessarily anything wrong with it, it just felt different compared to some other games with wall jumps. I think i was just pressing to left/right too early before jump went off.
     
  14. Plisken

    Plisken Member

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    UPDATE

    I changed the controls since some people found them awkward. attacks are now mapped to "J" and "K"

    Hopefully this should feel a bit better for some people.
     
  15. Plisken

    Plisken Member

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    Small update. Here are the changes I made. Nothing "too" big, but small changes that should hopefully "qualify" the build a little bit.

    v0.2 (B)
    made projectiles slightly faster

    made slide attack easier to perform

    fixed glitch that allowed you to slide while attacking

    made block objects a little bigger

    changed the sprite for spikes

    made special platforms slightly bigger

    made the robofish a little bigger

    made the homing bots bigger

    performing a drilldive on the robofish and homing bots will now result in a bounce

    minor level adjustments

    slightly increased the time for the initial shot when Lilly is spotted by a Rotbot.

    changed some environmental things.
     
  16. pixeltroid

    pixeltroid Member

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    I played your demo.
    Good controls, graphics and level layouts. This is the kind of game that I would have played for hours non-stop many years ago!

    Some feedback:
    1. Like @Toque said, the background mountains are a little too detailed for a far away object and are cluttering the screen. Maybe you can tone it down a little.
    2. Maybe the health bar could be visually more prominent than the stamina bar. Right now, the word "life" is placed very close to the stamina bar and it might lead the first time players to mistake it for the life bar.
    3. IMO the pink trail for regular jumps is a little too much IMO, especially for a platformer where jumping is a very common thing to do.
    4. I also like the idea of having a downloadable manual for the game. I was thinking of creating a manual for my own game, in the style of old Nintendo game manuals - complete with a cover page, list of contents, story and enemy descriptions etc. :D

    Anyway, it looks like you have a solid platformer and an interesting character on your hands.

    So keep us posted on updates. :)
     
    Plisken likes this.
  17. Plisken

    Plisken Member

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    Thanks for the feedback! I'll take those points into consideration.
     
  18. Red Phantom

    Red Phantom Member

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    Here is my follow up review of your game! Your game has dramatically improved since being titled "Project Pink".
     
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  19. Plisken

    Plisken Member

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    Thanks for the review!
     
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