I've been looking on a lot of tutorials, but I can't find anything about that. Maybe it's too simple?
Let me explain myself :
The red parts are the collision boxes i put on my tileset.
Here my character is following what i want to be the perspective of the game.
But if he goes further, trying to go behind the tree by the right,
Well, he's still in front of them, and needless to say that this does not follow what i want.
I understand that he is in front of the trees because the tileset layer is behind the instance layer, but, i don't know, that perspective issue seems so logical that i came to think there was an obvious way to solve it. I didn't find it though.
Any help to teach that lil big boy how to go behind or in front of trees when i want him to would be very appreciated, thanks!
Let me explain myself :
The red parts are the collision boxes i put on my tileset.
Here my character is following what i want to be the perspective of the game.
But if he goes further, trying to go behind the tree by the right,
Well, he's still in front of them, and needless to say that this does not follow what i want.
I understand that he is in front of the trees because the tileset layer is behind the instance layer, but, i don't know, that perspective issue seems so logical that i came to think there was an obvious way to solve it. I didn't find it though.
Any help to teach that lil big boy how to go behind or in front of trees when i want him to would be very appreciated, thanks!