Coded Games
Member
So one thing I just noticed is that if I switch away from a persistent room and then switch back to it the depth of some objects get changed. You can see this happening in this video: https://gyazo.com/d92e7fe0d38b8de2fd73c0b36e664508
Do you guys think this is a bug or should I just accept that times have changed and actually start using layers instead of the depth variable?
Do you guys think this is a bug or should I just accept that times have changed and actually start using layers instead of the depth variable?