Persistent rooms change object depth

Coded Games

So one thing I just noticed is that if I switch away from a persistent room and then switch back to it the depth of some objects get changed. You can see this happening in this video:

Do you guys think this is a bug or should I just accept that times have changed and actually start using layers instead of the depth variable?


Bug, definitely a bug I never had any issues with the depth variable, in fact I prefer it over layers if and when possible and required for my game. Sorry you’re having issues with the depth variable. :(