Persistent rooms change object depth

Coded Games

Member
So one thing I just noticed is that if I switch away from a persistent room and then switch back to it the depth of some objects get changed. You can see this happening in this video: https://gyazo.com/d92e7fe0d38b8de2fd73c0b36e664508

Do you guys think this is a bug or should I just accept that times have changed and actually start using layers instead of the depth variable?
 
F

Falconsoft-Industries

Guest
Bug, definitely a bug I never had any issues with the depth variable, in fact I prefer it over layers if and when possible and required for my game. Sorry you’re having issues with the depth variable. :(
 
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