@samyak from description in ticket, it seems that changing position of object fixes this issue, so maybe try to write "x = x+1; x = x-1" in "room start" event, as a bypass for now ? not sure if this "movement" to bypass need to be done in 1 frame or 2 frames of game, but I doubt there will be an update this year, so you won't get it until mid-January - it's about one month, so finding another solution is a good idea