Jared Johnson
Member
Hi everyone,
In this thread I'd like people to share knowledge and links on the how these two systems differ in performance, as well as any tricks to get OSX games to perform similarly to PC games. I find these to be very arbitrary, so I think collecting all our experience here would be a great resource. Remember this is for Windows and OSX only, because I think of these as the essential platforms for indie devs.
Issue today: drawing many sprites runs slower on OSX (need to test more/could be graphics card on my mac)
One game had a persistent room which seemed to slow down the rest of the game on OSX but not Windows.
Edit: This isn't to troubleshoot my current issues, but to find share experiences.
Edit: going to run tests on YYC soon.
In this thread I'd like people to share knowledge and links on the how these two systems differ in performance, as well as any tricks to get OSX games to perform similarly to PC games. I find these to be very arbitrary, so I think collecting all our experience here would be a great resource. Remember this is for Windows and OSX only, because I think of these as the essential platforms for indie devs.
Issue today: drawing many sprites runs slower on OSX (need to test more/could be graphics card on my mac)
One game had a persistent room which seemed to slow down the rest of the game on OSX but not Windows.
Edit: This isn't to troubleshoot my current issues, but to find share experiences.
Edit: going to run tests on YYC soon.
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