I
Ian
Guest
Simple question, adding in some tiny particles manually and right now im doing bullet shells:
Create:
Step:
So just wanted to know if there is any good practices out there for something like this, looking for efficiency, thanks.
Create:
Code:
alarm[0] = 3*room_speed; //Timer for destroying
var shell_hsp = random_range(3,5);
var shell_vsp = random_range(-2,-5);
scr_throwable_ini(shell_hsp,shell_vsp,.5,.5,.13,false,obj_solid);//Just initializes the vars for hroizantal/vertical speed as well as a fric/bounce vars
Code:
Basically just collision/gravity/friction code, nothing important
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