Simple question, adding in some tiny particles manually and right now im doing bullet shells:
So just wanted to know if there is any good practices out there for something like this, looking for efficiency, thanks.
alarm = 3*room_speed; //Timer for destroying var shell_hsp = random_range(3,5); var shell_vsp = random_range(-2,-5); scr_throwable_ini(shell_hsp,shell_vsp,.5,.5,.13,false,obj_solid);//Just initializes the vars for hroizantal/vertical speed as well as a fric/bounce vars
Basically just collision/gravity/friction code, nothing important
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