• Hello [name]! Thanks for joining the GMC. Before making any posts in the Tech Support forum, can we suggest you read the forum rules? These are simple guidelines that we ask you to follow so that you can get the best help possible for your issue.

Windows Performance Issues

O

OneOnline

Guest
I have a top-end computer and I can not get a stable 60 FPS in an empty room (19200 x 1080) with 1 moving object...

Create (controller):
Code:
globalvar CameraEID;
room_speed = 60;
view_enabled = true;
view_set_visible(0, true);
view_set_wport(0, 1920);
view_set_hport(0, 1080);
surface_resize(application_surface,view_wport[0],view_hport[0]);
CameraEID = camera_create_view(0, 0, 1920, 1080, 0, -1, -1, -1, -1, -1);
view_set_camera(0, CameraEID);
instance_create_depth(200,900,0,o_Player);

Step (player):

Code:
x + = 10;

Drawing (player):

Code:
draw_sprite_ext (s_Player, 0, x, y, 5,5,0, c_white, 1);




draw_text (10,10, fps) shows me around 50. I restarted the studio and pressed the button "Clean", did not help. I ran with and without YYC (Visual Studio 2015).

I still continue to work on GMS1. But I decided to try again 2. Within 5 minutes I found a bug (bug report has already sent) and wrote about another problem here.
 
Last edited by a moderator:

csanyk

Member
Not sure, but don't use room_speed any more. There's a global fps setting for the entire game, now, in GMS2. No longer is fps settable on a per-room basis.
 
Top