O
OneOnline
Guest
I have a top-end computer and I can not get a stable 60 FPS in an empty room (19200 x 1080) with 1 moving object...
Create (controller):
Step (player):
Drawing (player):
draw_text (10,10, fps) shows me around 50. I restarted the studio and pressed the button "Clean", did not help. I ran with and without YYC (Visual Studio 2015).
I still continue to work on GMS1. But I decided to try again 2. Within 5 minutes I found a bug (bug report has already sent) and wrote about another problem here.
Create (controller):
Code:
globalvar CameraEID;
room_speed = 60;
view_enabled = true;
view_set_visible(0, true);
view_set_wport(0, 1920);
view_set_hport(0, 1080);
surface_resize(application_surface,view_wport[0],view_hport[0]);
CameraEID = camera_create_view(0, 0, 1920, 1080, 0, -1, -1, -1, -1, -1);
view_set_camera(0, CameraEID);
instance_create_depth(200,900,0,o_Player);
Step (player):
Code:
x + = 10;
Drawing (player):
Code:
draw_sprite_ext (s_Player, 0, x, y, 5,5,0, c_white, 1);
draw_text (10,10, fps) shows me around 50. I restarted the studio and pressed the button "Clean", did not help. I ran with and without YYC (Visual Studio 2015).
I still continue to work on GMS1. But I decided to try again 2. Within 5 minutes I found a bug (bug report has already sent) and wrote about another problem here.
Last edited by a moderator: