T
The Shatner
Guest
Hi there!
I have the habit of using step-based timers, such as:
But GMS/GML has the built-in Alarm System, which does pretty much the same.
Anyone knows if using alarms is more efficient than using the step-based timers?
I have the habit of using step-based timers, such as:
Code:
CREATE EVENT:
timer = 0;
STEP EVENT:
timer ++;
if (timer >= room_speed) {
//do stuff
timer = 0;
}
Anyone knows if using alarms is more efficient than using the step-based timers?
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