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Opinion PBR shader in GMS2

Discussion in 'Off Topic' started by Alsekond, Apr 4, 2018.

  1. Alsekond

    Alsekond Member

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    Last edited: Jul 7, 2018
    hippyman, MilkMan5x, Rivo and 10 others like this.
  2. Ruimm

    Ruimm Member

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    very cooo! :D
     
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  3. andev

    andev Member

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    Alsekond likes this.
  4. zendraw

    zendraw Member

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    whats pbr?
     
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  5. slojanko

    slojanko Member

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    This should be posted in the Advanced Programming Discussion section.
    Great job!
     
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  6. Alsekond

    Alsekond Member

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    Thanks! Unfortunatelly I don't have permission to post there.
     
  7. Alsekond

    Alsekond Member

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    Physically based rendering
     
  8. Misu

    Misu The forum's immigrant

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    Actaully no... Advance Discussions is only for discussing techniques by providing the info how and requesting improvements for it. This is more of a demonstration on what you doing at the moment with just two screenshots only. If you were to provide for Advance Discussion, your content must be elaborate on what the technique and mechanic is. You can have access to the Advance Discussion by requesting it to Nocturne.

    Another thing, Off-Topic is meant for NON-Game Maker related stuff. Although its hard indeed to find a place to show off, for that you could use the WIP subforum.
     
    Alsekond likes this.
  9. sharooz

    sharooz Guest

    thats really cool. Maybe you could post that in the technical section. I am a 3d artist mainly, nice to see this!
     
    Alsekond likes this.
  10. Megax60

    Megax60 Member

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    omg, what? its this GM2??
     
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  11. MishMash

    MishMash Member

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    Looking gewd :)
     
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  12. muki

    muki Member

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    Very cool! The helmet especially, great scratches on it! IMO could use some asymmetric details.

    I've been learning Substance last couple months (for work, not for GMS) so this definitely has my interest.

    Physically based rendering. It's a new(ish) way to look at 3D materiels (and lighting/rendering). Where the old style of materials had a traditional diffuse/normal/specular, PBR uses more advanced masks such as roughness/microsurface, metalicity, in-material ambient occlusion, etc. It's very cool!

    Couple vids on PBR



    blender calls it something else but it's basically the same thing

     
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  13. Alsekond

    Alsekond Member

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    slojanko likes this.
  14. sylvain_l

    sylvain_l Member

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    looks greats
     
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  15. Alsekond

    Alsekond Member

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    What can be better than PBR in GameMaker? Skeletal animation with PBR in GameMaker.
    [​IMG]
     
  16. RichHopefulComposer

    RichHopefulComposer Member

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    Very impressive! It's so impressive that I don't even know how impressive it is, unfortunately - this stuff isn't in my skill set! ):
     
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  17. Rivo

    Rivo 7014

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    ):
     
    Alsekond and RichHopefulComposer like this.
  18. amusudan

    amusudan Lousiest of Potatoes

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    Vewy Nice.
     
  19. zendraw

    zendraw Member

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    too bad game maker`s 3d is in the stone age period.
     
  20. Alsekond

    Alsekond Member

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    Simon Gust likes this.
  21. Cantavanda

    Cantavanda 〜Flower Prince〜

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    WHOT? How do you even do these things in GMS?? I've never seen anything in 3D that comes even close to such realism, the best I've seen is PS1 graphics haha.
     
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  22. PlayerOne

    PlayerOne Member

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    :eek::eek:</mouth drops to floor in awe> :eek::eek:

    Love it. :)
     
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  23. Alsekond

    Alsekond Member

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    BattleRifle BR55 likes this.
  24. Misty

    Misty Member

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    The physics are horrible, but the graphics are great. Got no lag either.

    With graphics like this...Unity does not stand a chance.
     
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