DaveInDev
Member
Hi there,
In a previous game, I already made a pause menu with the deactivate+screenshot trick, but now I need a pause where all my objects are still alive, so that I can still select them, consult them and so on...
I just want the Time to stop.
I read somewhere that there is a method involving "exiting the step event" of objects. Ok, but my question is : if my game is using builtin "x /y / speed / vspeed / hspeed", is it possible to avoid the update of x and y with the speed ? Or should I temporarly set all speeds to zero AND exit step events ?
In a previous game, I already made a pause menu with the deactivate+screenshot trick, but now I need a pause where all my objects are still alive, so that I can still select them, consult them and so on...
I just want the Time to stop.
I read somewhere that there is a method involving "exiting the step event" of objects. Ok, but my question is : if my game is using builtin "x /y / speed / vspeed / hspeed", is it possible to avoid the update of x and y with the speed ? Or should I temporarly set all speeds to zero AND exit step events ?