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Pause/Unpause System Huge Roadblock...

M

MatteBlack

Guest
Hey guys, I need some serious help.

Using GM2

I have a pause/unpause system that deactivates and reactivates all the objects on screen. it works... but.. if i rapidly pause and unpause I notice that the objects lag a frame. For example.. I have a moving platform that carries a pushable block. The block can be carried by the platform. If the block is moving with the platform and I pause/unpause I can make the block lag behind the platform and eventually fall off.

This is a really big problem and I just don't know how to fix it...

Please help.. I can't push my game further without fixing this...

Thanks so much.
 
M

MatteBlack

Guest
So right now the player object creates a pause object. Should that event be in the end step?
 
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