A
Anomaly
Guest
I have everything working for a pretty dramatic type of bells and whistles n fireworks teleportation feature going on ..if i do say so myself...
so it's not (game-time) instantaneous.. .like you don't touch one pad and appear on the next instantly.. there's time and animation involved, not to mention the camera panning from the first teleport pad to the second with the camera pointing at it before the player arrives...etc..
i tried destroying my character then re-create him after the theatrics but too many other in game things mention that Player in their code (popular guy i know right?)
so i guess i could hop his image index to a blank one and freeze that then detour around the controller input while it the pause lasts?
are there simpler ways made especially for a temporary "VOID" of player's presence??
deactivate?
thanks!
so it's not (game-time) instantaneous.. .like you don't touch one pad and appear on the next instantly.. there's time and animation involved, not to mention the camera panning from the first teleport pad to the second with the camera pointing at it before the player arrives...etc..
i tried destroying my character then re-create him after the theatrics but too many other in game things mention that Player in their code (popular guy i know right?)
so i guess i could hop his image index to a blank one and freeze that then detour around the controller input while it the pause lasts?
are there simpler ways made especially for a temporary "VOID" of player's presence??
deactivate?
thanks!