flyinian
Member
I am trying to implement a pause system into my game. The only time I want the game to pause is when the player is on the main menu room.
I have numerous persistent objects that are initialized on game start.
Could I use instance_deactivate_all(true) and pick and choose which instances don't get deactivated? Could I choose which rooms don't get deactivated?
I have numerous persistent objects that are initialized on game start.
Could I use instance_deactivate_all(true) and pick and choose which instances don't get deactivated? Could I choose which rooms don't get deactivated?