DeadSigilGames
Member
Hello!
I've been searching a lot for pathfinding logics, also i took a look at some A* codes, but all of the ones i found uses grids for pathfinding, but in my game i don't use grids for movement, i want something more precise for my game instead of using grids (or end up using really small grids to get more precision on movement and stuff).
I use mouse for movement so i want to do some pathfinding for the player as well and not only monsters, so that's why using grids (at least big ones) would be horrible cuz it would lock the player movement a lot compared to what i have now wich is working nice and clean, the only thing is that my character slides along walls when colliding instead of finding a path around.
Am i making the wrong search for this type of logic i want?
Any ideas?
I've been searching a lot for pathfinding logics, also i took a look at some A* codes, but all of the ones i found uses grids for pathfinding, but in my game i don't use grids for movement, i want something more precise for my game instead of using grids (or end up using really small grids to get more precision on movement and stuff).
I use mouse for movement so i want to do some pathfinding for the player as well and not only monsters, so that's why using grids (at least big ones) would be horrible cuz it would lock the player movement a lot compared to what i have now wich is working nice and clean, the only thing is that my character slides along walls when colliding instead of finding a path around.
Am i making the wrong search for this type of logic i want?
Any ideas?