Hi everyone! I am making a top down stealth game where I want the enemy to chase the player (and look at the player) if it is in within range. I don't want to use move_towards_point or mp_potential_step / mp_potential_step_object as they have jittery movement. So, I tried Heartbeast and Cameron Penner tutorials of pathfinding using grids. this works all fine, however when I try and make the enemy face the player, the grid pathfinding becomes jittery and crazy again. Does anyone know another way for enemy pathfinding? Thanks!