GML Path problem

zampa

Member
I was messing around with paths for now i just have a path that goes back anf foward.

//create event
spd = 2;
path_start(path0,spd,path_action_reverse,false);

These are the only 2 lines of code i use for now.

So let us say i create a path that is 320 pixels long (i don't know exactly how long it is just a guess), and it works, but if i make it shorter just by a few pixel is goes ape 💩💩💩💩 crazy.

To me it looks like it continuously teleports between the 2 points that create the path.

I don't know what to do.

Thanks in advanece and happy holidays.
 
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