M
Mikeatron
Guest
Context: I'm working on a state-machine AI in a game where the perspective is top-down. I'm using GameMaker's built in path finding for my AI to walk to any given location. I want the AI to walk to a tree, it won't because the tree is a collision object and it technically intercepts the path given that the destination coordinates are the same as the tree I want it to walk to.
So AI wont walk to tree because that same tree is in way of path. Is there any way for me to make the AI walk as close as possible to the tree as it can?
So AI wont walk to tree because that same tree is in way of path. Is there any way for me to make the AI walk as close as possible to the tree as it can?