R
Rodimus
Guest
Hello!
I made an experiment with pathfinding.
Top down rotationg objects (player and AI) moving.
My goal is to "force" the AI to move the left or right side of the player (wich is closer), and stop if it reaches the right point. I use mp_potential step, what serves great until i attempt to cross the path of the AI or get too closer to it.
Is there anybody who made a successfull and reliable pathfinding algorythm?
If yes, can give me some advice?
Thanks for the help!.
I made an experiment with pathfinding.
Top down rotationg objects (player and AI) moving.
My goal is to "force" the AI to move the left or right side of the player (wich is closer), and stop if it reaches the right point. I use mp_potential step, what serves great until i attempt to cross the path of the AI or get too closer to it.
Is there anybody who made a successfull and reliable pathfinding algorythm?
If yes, can give me some advice?
Thanks for the help!.