CryptidProductions
Member
This is the code I'm using, note the c_yellow built-in color for the particles
but when I'm getting is blue
Same with a lot of the colors rendering as random shades of blue instead of what they're supposed to be. To make it even more bizarre black renders as black just fine when I try c_black.
Code:
///Shoot it Down
//Shoot it down
if position_meeting(mouse_x, mouse_y, id)and mouse_check_button_pressed (mb_left){
instance_destroy(self);
score += 1;
Control.Duck_1 = false;
effect_create_above(ef_explosion, x, y, 1, c_yellow);
}
Same with a lot of the colors rendering as random shades of blue instead of what they're supposed to be. To make it even more bizarre black renders as black just fine when I try c_black.