K
Kenneth Bogle
Guest
I'm trying to speed my game up. I have one particle system global.sname. everytime I need a particle I create a particle and emitter. Then destroy them after a burst. I then repeat the process again. Sometimes in the step event and sometimes in an alarm. At the end of each room I clear the part system.
My question is it better to keep the same emitter or should i destory it after each burst? Any suggestions?
My question is it better to keep the same emitter or should i destory it after each burst? Any suggestions?