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Legacy GM Particles over tiles?

B

BandiPat

Guest
Is this even possible? Somehow changing the depth of the object that creates particles does nothing, and the tiles are still over them.
The depth of the actual tiles is set to -100, whilst, just like the HUD, the object which creates the particles has its depth set to -1000, just to be sure it's over everything. And on top of that, why does the HUD object only do this while the particle object makes no difference?
 
J

Jaqueta

Guest
particle_system_depth is what you're looking for!
The HUD is drawn above, because it's actually drawn in a separate surface/screen (If Draw GUI is used), and this surface is drawn above the application_surface, where everything else is drawn.
 
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