B
BandiPat
Guest
Is this even possible? Somehow changing the depth of the object that creates particles does nothing, and the tiles are still over them.
The depth of the actual tiles is set to -100, whilst, just like the HUD, the object which creates the particles has its depth set to -1000, just to be sure it's over everything. And on top of that, why does the HUD object only do this while the particle object makes no difference?
The depth of the actual tiles is set to -100, whilst, just like the HUD, the object which creates the particles has its depth set to -1000, just to be sure it's over everything. And on top of that, why does the HUD object only do this while the particle object makes no difference?