T
Tribow
Guest
I've been facing this issue for a long time in my game and it's about time I asked for some help.
It's a bullet hell game that has A LOT of particles in it since I like the effect of lasting debris when an enemy is destroyed. I'm pushing the limits of how much particles I can have around, however, I don't really know what I'm doing since I'm a little new to particles.
Most particles are created in the destroy events of the objects. Every time the room changes I've written code that should destroy the particle systems, types, and emitters that exist. Unfortunately though it doesn't seem to work.
I have a feeling I'm approaching this in a very wrong way so I came here to ask, how you approach wiping out any memory of particles that exist every time you change rooms and is it wrong to create the systems in the destroy events of objects?
It's a bullet hell game that has A LOT of particles in it since I like the effect of lasting debris when an enemy is destroyed. I'm pushing the limits of how much particles I can have around, however, I don't really know what I'm doing since I'm a little new to particles.
Most particles are created in the destroy events of the objects. Every time the room changes I've written code that should destroy the particle systems, types, and emitters that exist. Unfortunately though it doesn't seem to work.
I have a feeling I'm approaching this in a very wrong way so I came here to ask, how you approach wiping out any memory of particles that exist every time you change rooms and is it wrong to create the systems in the destroy events of objects?