Neptune
Member
I'm wondering about the act of creating/clearing particle systems.
For example: If there are 6 projectiles, and all of them should have particle trails, what is the most 'efficient' way to achieve this?
Should I create a system in each projectiles' create events?
Should I make one system and create emitters referencing it?
Any information or ideas is greatly appreciated!
For example: If there are 6 projectiles, and all of them should have particle trails, what is the most 'efficient' way to achieve this?
Should I create a system in each projectiles' create events?
Should I make one system and create emitters referencing it?
Any information or ideas is greatly appreciated!