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Particle Systems

Neptune

Member
I'm wondering about the act of creating/clearing particle systems.

For example: If there are 6 projectiles, and all of them should have particle trails, what is the most 'efficient' way to achieve this?

Should I create a system in each projectiles' create events?
Should I make one system and create emitters referencing it?

Any information or ideas is greatly appreciated!
 

obscene

Member
Well you probably don't need particle systems for ever projectile, but instead on global system and one global particle. Unless you need the particles at different depths.

I wouldn't use emitters either. You'll have to move the emitter every step with the projectile which is more costly than just using part_particles_create();
 
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