Hi guys
I'm working on a game where each instance uses the formula depth = -y for depth sorting.
I would like to emmit or create some particles on top of all that instances using a praticle system.
How can i solve this (that the particles appear on the correct depth). Should I create a particle system for each instance, and
permanently change its depth (part_system_depth)?
Does the particle system has to be global?
Can I solve this with a single particle system as well?
Thank you very much!
kind regards
mx273
I'm working on a game where each instance uses the formula depth = -y for depth sorting.
I would like to emmit or create some particles on top of all that instances using a praticle system.
How can i solve this (that the particles appear on the correct depth). Should I create a particle system for each instance, and
permanently change its depth (part_system_depth)?
Does the particle system has to be global?
Can I solve this with a single particle system as well?
Thank you very much!
kind regards
mx273