Title says it all, no particles will display to the screen anymore. I just switched computers, and I can't seem to get any type of particle on this one. Older exes of the game work fine though. Here's the code, any help would be appriciated.
gml_pragma("global","init()");
#region
var _p = part_type_create();
part_type_shape(_p, pt_shape_square);
part_type_life(_p, 8, 10);
part_type_alpha3(_p,0,1,0)
part_type_color3(_p,c_yellow,c_red, c_white);
part_type_size(_p,0.01,0.02,0,0.05)
part_type_speed(_p,1,1,0,0)
part_type_direction(_p,0,360,0,0);
part_type_gravity(_p,0.02,270);
global.ptBasic= _p;
#endregion
global.partSystem=part_system_create();
part_system_layer(global.partSystem, "U");
part_particles_create(global.partSystem,x+lengthdir_x(10, image_angle), y+lengthdir_y(10, image_angle),global.ptBasic,1)
gml_pragma("global","init()");
#region
var _p = part_type_create();
part_type_shape(_p, pt_shape_square);
part_type_life(_p, 8, 10);
part_type_alpha3(_p,0,1,0)
part_type_color3(_p,c_yellow,c_red, c_white);
part_type_size(_p,0.01,0.02,0,0.05)
part_type_speed(_p,1,1,0,0)
part_type_direction(_p,0,360,0,0);
part_type_gravity(_p,0.02,270);
global.ptBasic= _p;
#endregion
global.partSystem=part_system_create();
part_system_layer(global.partSystem, "U");
part_particles_create(global.partSystem,x+lengthdir_x(10, image_angle), y+lengthdir_y(10, image_angle),global.ptBasic,1)