B
Biddum
Guest
Hello,
I am having a level in my game that takes place in a fixed 1920x1080 room. I would like to have cherry blossoms (leafs) fall from above while the player is in the room. This is the only place in my game that I will be having this effect. I am not sure if I should make a particle effect for this or create several (100+) objects that are 32x32 that fall and loop back up into to the top. I am not sure which one would be more efficient? Or if the difference in performance will be very small?
Thanks,
Biddum
I am having a level in my game that takes place in a fixed 1920x1080 room. I would like to have cherry blossoms (leafs) fall from above while the player is in the room. This is the only place in my game that I will be having this effect. I am not sure if I should make a particle effect for this or create several (100+) objects that are 32x32 that fall and loop back up into to the top. I am not sure which one would be more efficient? Or if the difference in performance will be very small?
Thanks,
Biddum