brda666
Member
Hi all - firstly thank you for taking the time to read this!
The issue I'm having (I believe) relates to depth for sprites and the pre-made particle effects. I have attached an image which demonstrates my issue.
The image on the left is what I want - but the image on the right is what I'm currently getting.
The main difference between these two images is that the green area is a background image on the left, and a sprite on the right. Based on these results I assume that it's a depth issue (sprites versus effects)?
I'm using the default particle effect called 'smoke'. My problem is that I have played with the depth settings for the objects involved. Let's called them obj_Hill and obj_Splat. When my user left clicks I want to generate a red puff of smoke on top of obj_Hill but it is occurring underneath.
Additionally I have already selected for the smoke effect to appear 'above objects'. Neither this nor adjusting the 'depth' variable for any of the objects involved is yielding any success.
Doe anyone have any suggestions?
The issue I'm having (I believe) relates to depth for sprites and the pre-made particle effects. I have attached an image which demonstrates my issue.
The image on the left is what I want - but the image on the right is what I'm currently getting.
The main difference between these two images is that the green area is a background image on the left, and a sprite on the right. Based on these results I assume that it's a depth issue (sprites versus effects)?
I'm using the default particle effect called 'smoke'. My problem is that I have played with the depth settings for the objects involved. Let's called them obj_Hill and obj_Splat. When my user left clicks I want to generate a red puff of smoke on top of obj_Hill but it is occurring underneath.
Additionally I have already selected for the smoke effect to appear 'above objects'. Neither this nor adjusting the 'depth' variable for any of the objects involved is yielding any success.
Doe anyone have any suggestions?
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